new relises
hello, and this is my new relises page, this page will tell you about all of the good games that have been brought out latly or are going to come out soon, enjoy!!
assasins creed 3
Assassin's Creed III is an upcoming game developed by Ubisoft. It is the fifth main title in the Assassin's Creed series, and is a direct sequel to Assassin's Creed: Revelations.Ubisoft has claimed that the game will be bigger than its previous console installments,and will complete the story of Desmond Miles.
The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.
Assassin's Creed III will be released on October 30 for the Xbox 360 and PS3 (October 31 in Europe), while the PC version will be released on November 20 for the United States and November 23 for the UK. Details on the Wii U version's release are undetermined, as the console itself does not yet have a release date.
Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.
Since there will be a lot more travel included within the game, the fast travel mechanic is making a return, though there is now a whole new system of unlocking it, which is integrated into the natural game progress.
More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have Connor jumping through windows, to trees, and then onto rooftops.
Combat: Connor in a fight with three British soldiers. Added by Rapnoize Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blades.
The game will be set between 1753 and 1783, and will focus on a new ancestor, Connor Kenway, who fought during the American Revolution.
Assassin's Creed III will be released on October 30 for the Xbox 360 and PS3 (October 31 in Europe), while the PC version will be released on November 20 for the United States and November 23 for the UK. Details on the Wii U version's release are undetermined, as the console itself does not yet have a release date.
Exploration will be based around a large countryside area known as the Frontier, which is one and a half times larger than Rome in Assassin's Creed: Brotherhood, and not as empty as the Kingdom in Assassin's Creed, as one third of the quests and gameplay content are in the Frontier. The cities of Boston and New York may also be explored, and will have new details and ambiance.
Since there will be a lot more travel included within the game, the fast travel mechanic is making a return, though there is now a whole new system of unlocking it, which is integrated into the natural game progress.
More varied methods of movement have been added as well, including climbing trees, cliffs, and other natural elements, leaping over wagons, or sliding under obstacles. Other freerunning elements also have Connor jumping through windows, to trees, and then onto rooftops.
Combat: Connor in a fight with three British soldiers. Added by Rapnoize Players can dual wield weapons, while fighting and stealth have been completely overhauled with new features, such as "double-counters," "multiple takedowns," and chain kills. Connor will go into battle with a wide variety of weapons at his disposal, including the knife, tomahawk, flintlock pistols, bow and arrow, and Hidden Blades.
halo 4
Halo 4 is an upcoming first-person shooter video game and the eighth installment in the Halo franchise being developed for the Xbox 360. Halo 4 is intended to be the first of a new trilogy of Halo series games, named the "Reclaimer Trilogy". Whereas the previous Halo games were developed by Bungie, Halo 4 will be developed by 343 Industries The game begins 4 years after the ending of Halo 3, and marks the return of the Master Chief as the main protagonist, and the AI Cortana
Halo 4 was officially announced on June 4, 2011, at E3 2011.Its development was revealed at the same time as Halo: Combat Evolved Anniversary. The game is set for a worldwide release on November 6, 2012.
Halo 4 will feature a new story-driven game mode, titled "Spartan Ops", it can be played solo or cooperatively with up to three other players. It serves as a replacement for the Firefight game mode that featured in Halo: Reach and Halo 3: ODST. Season 1 of Spartan Ops will deliver 5 new objective-based missions and cinematics each week over a period of 10 weeks to players.
sorry, i couldnt get much info on halo 4 as there has been little leakeg
Halo 4 was officially announced on June 4, 2011, at E3 2011.Its development was revealed at the same time as Halo: Combat Evolved Anniversary. The game is set for a worldwide release on November 6, 2012.
Halo 4 will feature a new story-driven game mode, titled "Spartan Ops", it can be played solo or cooperatively with up to three other players. It serves as a replacement for the Firefight game mode that featured in Halo: Reach and Halo 3: ODST. Season 1 of Spartan Ops will deliver 5 new objective-based missions and cinematics each week over a period of 10 weeks to players.
sorry, i couldnt get much info on halo 4 as there has been little leakeg
call of duty: black ops 2
Call of Duty: Black Ops II is to be the next installment in the Call of Duty series. It was confirmed to be in development only a day after the release of Call of Duty: Modern Warfare 3 on November 9, 2011 by Activision, though the name was not revealed until April 2012. The game will be released on the 13th November 2012. The game will be a direct sequel to Call of Duty: Black Ops and will be narrated by Frank Woods. The game is set in the 1980s and 2025. Black Ops II is the first game in the Call of Duty franchise to have a futuristic setting and feature future warfare technology. It also presents branching storylines driven by player choice for the first time in the franchise's history. A corresponding game, Call of Duty: Black Ops – Declassified, will be released simultaneously on the PlayStation Vita.
transformers: fall of cybertron
Transformers: Fall of Cybertron is a third-person shooter video game developed by High Moon Studios and published by Activision. It is the sequel to the 2010 video game Transformers: War for Cybertron, and directly follows the events of that game as the Autobots struggle to defeat their Decepticon foes in a war for their home planet of Cybertron. The game was released on August 21, 2012 in North America and on August 24, 2012 in Europe for Microsoft Windows, PlayStation 3 and Xbox 360.Transformers: Fall of Cybertron, like its predecessor Transformers: War for Cybertron, is a third-person shooter. Players can control each transformer in both their robot and alternate forms. Instead of a traditional health system the game features a system similar to The Halo Series, Where the player has a shield and health under that which can be replinished by a health pack. The weapon selection in Fall of Cybertron is upgraded, with new weapons that can take on very significant upgrades, including an upgrade that allows a weapon to fire up to 75% faster. These are purchased through Teletran 1 kiosks found throughout the game.
Every character has their own special and unique ability, such as the Autobot Jazz acquiring a grappling hook, Optimus Prime's control of the massive Metroplex and the Combaticons ability to transform into the Decepticon combiner, Bruticus. The online cooperative campaign play feature in the first game has been removed in favor of levels which utilize each character's specific abilities. The Autobot, Grimlock (a Transformer who transforms into a dinosaur) is controlled differently than other characters. Not having long range weapons (only a sword and a shield) Grimlock cannot transform at will, instead accumulating "rage" as he battles opponents. When he gains enough "rage" Grimlock is able to transform and perform massive damage. Bruticus is playable only in a level where the players will feel "the most powerful."
The survival mode Escalation from War for Cybertron returns. In this mode players must defend against increasingly difficult waves of enemies. As gameplay progresses new sections of the level open which give players access to upgraded weapons and abilities. This is the only mode in which players can use famous transformers. For competitive multiplayer players can customize one of four character classes: Scientist, Infiltrator, Destroyer and Titan. Autobot and Decepticon Transformers can be customized with parts earned through a ranking system, or purchased through the game's marketplace. Several parts from famous Transformers can be used, such as heads, torsos, legs and arms. Hundreds of pieces and color options are available. Players can also buy and upgrade their gear
Every character has their own special and unique ability, such as the Autobot Jazz acquiring a grappling hook, Optimus Prime's control of the massive Metroplex and the Combaticons ability to transform into the Decepticon combiner, Bruticus. The online cooperative campaign play feature in the first game has been removed in favor of levels which utilize each character's specific abilities. The Autobot, Grimlock (a Transformer who transforms into a dinosaur) is controlled differently than other characters. Not having long range weapons (only a sword and a shield) Grimlock cannot transform at will, instead accumulating "rage" as he battles opponents. When he gains enough "rage" Grimlock is able to transform and perform massive damage. Bruticus is playable only in a level where the players will feel "the most powerful."
The survival mode Escalation from War for Cybertron returns. In this mode players must defend against increasingly difficult waves of enemies. As gameplay progresses new sections of the level open which give players access to upgraded weapons and abilities. This is the only mode in which players can use famous transformers. For competitive multiplayer players can customize one of four character classes: Scientist, Infiltrator, Destroyer and Titan. Autobot and Decepticon Transformers can be customized with parts earned through a ranking system, or purchased through the game's marketplace. Several parts from famous Transformers can be used, such as heads, torsos, legs and arms. Hundreds of pieces and color options are available. Players can also buy and upgrade their gear
darksiders 2
Darksiders II is an action-adventure-action role-playing video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for PlayStation 3, Xbox 360, Microsoft Windows, with a Wii U port scheduled later in the year.
Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is a third-person hack and slash action-adventure game with role-playing elements. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.
Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are utilized on specially placed wooden elements, such as wall pegs and beams (players learn to recognize wood as climbing elements, in contrast to the stone that dominates most of the world's structures). In the course of quests, Death also acquires "Death Grip", which operates as a grappling hook on certain objects; and "Voidwalker", which operates similarly to the Portal Gun from the Portal video game series, though it only works at certain designated locations. Other abilities like "Soul Splitter" and "Interdiction" are also acquired, which allow the player to control multiple characters to traverse puzzle areas.
Health, Wrath, and Reaper resource meters display on-screen whenever they change, along with an experience meter that shows how close the player is to the next character class level. Wrath is the game's mana-type system, being a resource used for special abilities. Reaper is a separate resource used only for the Reaper ability, and when full, Death can transform briefly into his grim reaper form, which is more resilient and deals more damage (graphically it is the more typical depiction of Death as a spectral figure, rather than the flesh form normally used in the game).
There are eight player statistics, including a character class level that increases at various experience levels. Each new level gives the player a skill point that can be used in a skill tree that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes (primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items). New equipment can be acquired via enemy drops, looting chests, or purchasing from vendor characters. New combo moves can also be purchased from "Trainer" characters.
"Stonebites", which are blue stones hidden throughout the world, can be collected (after several quests have been completed) and traded to a character named Blackroot, in groups of three, in exchange for various permanent statistic upgrades. There are three Stonebite types, and the particular combination traded determines which upgrade is received.
Money is dropped by enemies and chests, and can also be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unique mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to
Players take control of Death, one of the Four Horsemen of the Apocalypse. Core gameplay is a third-person hack and slash action-adventure game with role-playing elements. The game makes frequent use of interactive puzzle elements, requiring the player to think their way through a series of levers, doors, elevators, portals, etc. in order to traverse areas and reach objectives.
Maps are vast and each contain open world "overworld" regions that can be explored freely on foot or by horse, along with numerous dungeons where quest objectives are generally carried out. There are main and side quests, with main and side boss fights. Worlds can be traversed via "fast-travel", whereby the player can teleport to certain map points instantly. While inside a Dungeon, the player is also allowed to fast-travel back to the overworld while saving their dungeon location for continuation later without losing progress.
Death is aided by Despair, a horse that is available for use in open areas of the overworld for faster travel, and Dust, a raven that guides him to his objectives. Each is accessed with a key/button stroke. Death's primary weapons are two scythes, one wielded in each hand. Secondary weapons include typical melee weapons like hammers, axes, and maces as "slow" options; "fast" options are generally gauntlet-style weapons that provide the player with claws and other bladed arm extensions, at the expense of less range and power than the slow weapons.
There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are utilized on specially placed wooden elements, such as wall pegs and beams (players learn to recognize wood as climbing elements, in contrast to the stone that dominates most of the world's structures). In the course of quests, Death also acquires "Death Grip", which operates as a grappling hook on certain objects; and "Voidwalker", which operates similarly to the Portal Gun from the Portal video game series, though it only works at certain designated locations. Other abilities like "Soul Splitter" and "Interdiction" are also acquired, which allow the player to control multiple characters to traverse puzzle areas.
Health, Wrath, and Reaper resource meters display on-screen whenever they change, along with an experience meter that shows how close the player is to the next character class level. Wrath is the game's mana-type system, being a resource used for special abilities. Reaper is a separate resource used only for the Reaper ability, and when full, Death can transform briefly into his grim reaper form, which is more resilient and deals more damage (graphically it is the more typical depiction of Death as a spectral figure, rather than the flesh form normally used in the game).
There are eight player statistics, including a character class level that increases at various experience levels. Each new level gives the player a skill point that can be used in a skill tree that contains new abilities. Other statistics can be increased by equipping items, with each item having various stat-altering characteristics. The player's inventory contains seven different pages of equipment classes (primary and secondary weapon, shoulder, armor, glove, boot, and talisman, with an additional page for quest items). New equipment can be acquired via enemy drops, looting chests, or purchasing from vendor characters. New combo moves can also be purchased from "Trainer" characters.
"Stonebites", which are blue stones hidden throughout the world, can be collected (after several quests have been completed) and traded to a character named Blackroot, in groups of three, in exchange for various permanent statistic upgrades. There are three Stonebite types, and the particular combination traded determines which upgrade is received.
Money is dropped by enemies and chests, and can also be acquired by selling items to vendors. Special "Possessed weapons" are rarely acquired, which provide another more unique mechanic for trading in unwanted items, whereby the possessed weapon can be upgraded by "sacrificing" other lesser items to